Hello, Marin.
I noticed that salary/potential changes didn't cover Outside defense. To many people, this is a skill that is not weighted properly in formulas. I'll give examples from the old formula:
If player has higher OD than JS, he's leaning to pg position. In that position his cost for OD is 67% higher than JS
If player has higher JS than OD, hes leaning to sf position. In that position JS cost is 223% percent higher than OD
This creates imbalance and is the primary reason why games in top level are so defensive. You can fit more OD in your perimeter player's cap than JS.
Second thing with OD is PF formula. It gives more than four times more weight to JS than to OD. Having a guardlike OD on your bigs is what makes 3-2 zone so strong and it really makes little sense why it is so cheap on them. Also if JS was lower cost, it would help traditional offensive bigs trying to reach high IS. Right now JS for PF costs almost twice as much as it does for PG
What is your opinion on increasing OD costs and reducing JS costs and are you considering on updating formulas in future? Obviously the engine could be tweaked later. The idea is to give proper weight to strongest skill in game and to give people an equal chance on training offensive players. The way it is now, game will continue to be very defensive at top level
Also in regards to reducing elastics, you mentioned some speed bumps, so that there is no loss of training. I don't think it makes sense to buff it for older players that already used elastic effect. Just gives them advantage for no reason. So what do you think about these speed bumps being restricted to younger players?