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S73 - BB-Marin Q&A

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From: js8
This Post:
11
332391.26 in reply to 332391.25
Date: 8/6/2026 4:21:37 AM
Optic Fibres
EBBL
Overall Posts Rated:
642642
Second Team:
Wānaka Lakers
With the changes affecting the salary of most players above 180k+, how do you expect B3 or top teams to run? With exhaustion implemented a few seasons back (good addition!) and now these salary hikes, but no extra source of income in the game, how do these teams function?

This Post:
22
332391.27 in reply to 332391.22
Date: 8/6/2026 5:14:55 AM
BC Klyachi
III.3
Overall Posts Rated:
288288
Why is passing for PG costs that much?

It's seems strange to me that if I have legendary passing on PG, I'm basically not allowed to have any other usefull skill in legendary, cause his salary will be around 300k. I can't think of PA 20 PG build that is worthy of NT and does not costs 350k weekly.

Last edited by AksAttacks at 8/6/2026 5:21:54 AM

From: Audrius
This Post:
22
332391.29 in reply to 332391.18
Date: 8/6/2026 5:57:28 AM
KK "Šalvis"
LBBL
Overall Posts Rated:
6262
Second Team:
Kudirkos Naumiestis
Hi Marin,

1. What's the aim of making IS more expensive for guards? Is this change going to affect cap too? Is limiting offensive skill going to reduce low-scoring matches?

2. Why not just to make it cheaper to train JR, PA for guards, IS for bigs? it would give freedom to choose or create new builds.

3. Do you think by eliminating those salary-effective "loopholes" will create more balance, but not a situation where higher salaries will be biggest factor of winning?

Also, do you think it's the right way to add these extra updates without any notice?


From: dook
This Post:
00
332391.32 in reply to 332391.12
Date: 8/6/2026 8:12:00 AM
ElectricTriangles
NBBA
Overall Posts Rated:
2727
Second Team:
ElectricTriangles II
Has there been any other changes this offseason such as tweaking training or diminishing elastics?

What are future changes in the pipeline that are planned out?

From: VR75

This Post:
11
332391.33 in reply to 332391.24
Date: 8/6/2026 8:28:41 AM
San Fernando VR
IV.45
Overall Posts Rated:
33
- Training is disincentivised from a certain point because it hampers long term economic feasibility as salaries rise too much and lowers expeced transfer revenue. Some "almost" NT-like players with 150 TSP often only trade for a few thousand dollars, while some average 115TSP guy trades for way more.

In my opinion, the main point there is that there are too many "great players" and a very low amount of teams that can afford to pay them. Why? Because there are too many player with very high potencial.
If we want extraordinay players to be really valuated, they must be rare options that everyone (who can pay them) want in their teams. Now, it is like there many Lebrons, Tatums, Browns, Wembys,... and they do not have a transfer market.

On the other hand, 100% agree with that you only need 5 great players... this is another point that make an impact in the price. If 8 players were needed, each great team would need another 3 players.

Good season for everyone

This Post:
00
332391.34 in reply to 332391.27
Date: 8/6/2026 9:41:57 AM
Legion X
II.2
Overall Posts Rated:
124124
same for JR. a world class guard can have a maximum of 15 JR, OD is way too dominant in this game.

Lord of All the Beasts, Fishes & Hoes in the Milky Way aka Drip God from Vienna
From: CoachP

This Post:
33
332391.35 in reply to 332391.34
Date: 8/6/2026 11:10:46 AM
Corntucky Mildcats
III.5
Overall Posts Rated:
162162
Second Team:
Winchester Crows
(https://youtu.be/nblRY_drAeI?si=VIYJlmVA3qDupyKB)

Perhaps some of you will find this video helpful today...

My two big questions can be found in the back half of this 18-min chat about how the changes were handled.

This Post:
77
332391.36 in reply to 332391.1
Date: 8/6/2026 1:15:49 PM
TrenseRI
II.1
Overall Posts Rated:
36973697
Second Team:
ChiLeaders
This is a new formula but it was engineered to follow the old one in most regards. It is also intended to fix loopholes, as possible while adhering to the first principle. Most of the salary increases you are seeing are a result of training, though, with some builds becoming more expensive by design. Other builds have become cheaper, in order to offset that so the total salary mass is slightly less than what it would be. Leaving things as they are for too long led to the situation where there were obvious loopholes and the whole game was shifting to some very specific builds and strategies. It is always better to try and fix things, even if it means breaking some eggs in the process. The BB community does not like change, this is well known, but in this regard, change was needed and, in my opinion, too late even. I will give my best to explain the changes and the reasoning behind them in this Q&A, as well as what can be expected for the future.

GROUP 1 - Cap: will players cap sooner / is the cap changing?


Nowitzki (SLO NT) [forum]
1) Since the SB is costier now in terms of salary, is it going to consume more potential too? You have not touched the concern about ousting out lower potentials from mostly smaller NTs, the text is here: [link], but if this is correct, this is another step in the mentioned direction, if you ask me.

TonyC [forum] - Salary and Training Cap
If in the old world, a player generally hit their cap around $X salary, does that hold true under the new formula? If yes, does that mean that today's elite SB bigs and IS guards will be fundamentally impossible to create in the future because they would cap before they hit those builds due to the higher salary cost of those skills?

usual.suspect91 [discord]
ALSO VERY IMPORTANT, what is going on with our players CAP? We had players with 160k salary that now have 210k and they are trainees. Do you plan on changing the cap?

str77 [discord] - answered
Q: What about cap?

A: (From Discord, my answer to str77 two days ago) Cap is adjusted to emulate the same general levels as before. Since this is a new formula, there will be players that will hit the cap sooner than they would have before, and those are the exact ones that have their salaries increased comparing to what the old formula would have given them. On the bright side, basically the same amount (or slightly more) of players will hit their cap later than they would have, since their salaries decreased comparing to before.

Update since then, after reviewing data and code: The cap has been set at higher levels than before. It still stands that higher salary equals hitting the cap sooner, but since the cap is now generally set higher, most players will have more cap room.

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