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Elastic effect: SB or ID?

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313506.16 in reply to 313506.10
Date: 1/24/2022 1:43:06 PM
white snake
Bundesliga
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Second Team:
Black Forest Boars
Okay, now I get your point. ID doesn't give the same effect as DR.

SB-RB-ID isn't the fastest way, there are other ways. For controlling the inside skills of the defense setup it is really good. Everything has its benefits and weaknesses.

This Post:
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313506.17 in reply to 313506.14
Date: 1/24/2022 2:03:56 PM
Boulettes
Pro A
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Because the shot blocking training has the best increase of all inside skills.

I have an increase table that says in total:
- ID +0.74 overall
- SB +0.98 overall
- rbd +0.61 overall
- IS +0.74 overall

I don't know if those numbers are true or not and they are old. That was befoire the new trainers etc.

This Post:
11
313506.19 in reply to 313506.18
Date: 1/24/2022 3:29:35 PM
white snake
Bundesliga
Overall Posts Rated:
71437143
Second Team:
Black Forest Boars
I also understand your intention too now, you don't want to train ID becaue it raises IS. Fair point.
With that being said, why do you include ID in your cycle? wouldn't be more efficient to train SB and RB as much as possible before ID trainings, in order to get as least IS as possible?

Because of two reasons:
1) game engine. If I train only SB and RB my C will be regarded as a blank spot on the defense. The offense will run most of the games against him, he will try to block almost every shot and because of this high amount of defended shots he will end up with more fouls. This will lead to the risk of missing out of 48 minutes.
If I keep it even, the possibilty for foul trouble will be decreased. Training and games are a process. If I change one aspect, it will trigger other points in the process line.

2) Let's play it through with numbers. SB 8 is trained until 9. RB and ID get sub. RB is trained until 9, ID gets sub. ID is trained until 9. Now you end up with 9,x in ID. In the next circle for 10, ID will lost likely go to 10 during the RB training. So you can skip ID and switch back to SB.

From my experience with my bigs, 1) and 2) combined bring not the best training result, but contribute more to a well rounded team.


This was Haek:
Js 6 - Jr 7
OD 18 - HA 15
DR 12 - PA 16
IS 6 - ID 18
RB 9 - SB 19

I never trained RB, IS and 1on1. As you can see, there were almost no ups in IS, some in RB and unfortunately quite a lot in DR.

From: Antraxx83

This Post:
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313506.21 in reply to 313506.15
Date: 1/24/2022 4:24:42 PM
Macerata Folli
IV.52
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To my knowledge, if the goal is to keep the IS as low as possible, then you should train SB first and then ID. It is slower but this way there will be less weeks of ID training which will also train IS a bit while SB training doesn't.

If you just want faster training, ID first and then SB would be the better order. Depends what the goal is.



both goals, but obviously keeping IS. as low as possible is the most important of the 2.

However I did a simulation on coach parrot and the result was amazing and incredible for me. SB is much better. Not only doesn't incrase IS, but it's even faster.

First ID, then SB----->ID= 21 y.old is ID 17, IS 6 and SB 12 (near 13)
then SB---> 23 (and 5 weeks) ID 20, IS 6 and SB 20

First SB, then ID-----> SB= 22: ID 17, IS 2, SB 20
then ID= 23: ID 20, IS 3, SB 20.

So, SB all the life

Last edited by Antraxx83 at 1/24/2022 4:25:32 PM

This Post:
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313506.23 in reply to 313506.20
Date: 1/25/2022 3:34:08 AM
white snake
Bundesliga
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You have to compare your ID with the offense of your opponents. Let's say your opponents have IS 11 and you play with ID 7. This is a huge mismatch and the GE will attack here. More actions will lead to a higher amount of fouls. Your player will block a lot of shots, but still your foul rate will go up.

If you are tanking and just training it almost doesn't matter. But if you try to stay competitive, you have to manage this.

This Post:
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313506.24 in reply to 313506.22
Date: 1/25/2022 8:38:00 AM
Macerata Folli
IV.52
Overall Posts Rated:
1212
Second Team:
Macerata Drunkens
Nach pointed out that it could lead to a serious foul trouble, so you might take that into consideration.


Yes I read, interesting point. I did not think about it.

But it' s also true that in my opinion the first thing to do is not to increase IS, in any way and at any price.

Simulation from buzzermanager:

20 ID,20 SB, 18 RB 3 IS= 81.396 k

20 ID,20 SB, 18 RB 6 IS= 116.504 k

9 IS= over 165 k

Eack skill up in IS is an useless blood draw for me.

If I have to lose 2 trainings for train SB....well....amen...i'm ready for this sacrifice

Last edited by Antraxx83 at 1/25/2022 8:40:10 AM

This Post:
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313506.25 in reply to 313506.24
Date: 1/26/2022 1:53:53 AM
Overall Posts Rated:
8585
As the skills shown in your example is a big with low is and rb but high id and sb useful? Who would perform better, a IS ID RB oriented big or sb id oriented big?

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