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About training

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This Post:
00
311554.6 in reply to 311554.4
Date: 9/10/2021 8:58:29 AM
Team Payabang
III.7
Overall Posts Rated:
216216
(311542.14)
Or they can abolish requiring a player to play a Position based on the Week's Training session...

and just add additional Dropdown Boxes where we can choose a number of players based on the Training season...

and the players listed as Trainees will just need 45 minutes to have 100% Trainig efficiency.


Won't this be easier to code?

@brambauti - I really liked your idea of having a possibility to train different kinds of players in our weekly training sessions... So just like this week... if one of my Trainees got Injured I can train him solo on STA... but the others on what Id like them to be... ID and JS...

IMO it would also be nice if we can just get the number of required Training minutes from any position they'd play duirng the week...

the problem would be... how can we know how many players would be the limit of the weeks training? coz at the moment they are group by Team, Guards, Forwards,Wings, Bigmen? and the Training % still depends on how many players are going to train in a particular Drill.

If we will train a STA which is currently a Team Training... plus an ID which can be 2 Players (3 somethimes)... and JS (4-6)... how can we know whats the maxnumber of Drop-down list we can have for the week's Training?

Last edited by Bro_Khen at 9/10/2021 9:02:36 AM

This Post:
00
311554.7 in reply to 311554.1
Date: 9/10/2021 10:10:27 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
771771
Second Team:
Sofia Alpha Dogz
That's an intriguing idea, sir. Definitely caught my attention. It's probably worth taking the discussion further. Kudos!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
11
311554.12 in reply to 311554.10
Date: 9/11/2021 10:43:29 AM
DB TEAM
Serie A
Overall Posts Rated:
801801
Second Team:
Jack & Cola
Personally it sounds boring.

What I'd really like to know is what is the problem that needs to be solved by this change?


The problem Is that during the Years people got bored and left the game, something most be done time to time to renew a bit and try make It more interesting....

Another point in my opinion in favour of train different players Is that in this way really people can experiment something new, about how to train and also maybe try new a bit unusual skillset.....
Of course also now you can do It if you want , but you really think that people take 2 or 3 real Years for make and experiment? If people could train One "crazy skillset" player and two "traditional" ,more of us Will try something new, and new type of players in the game Will make It more interesting

Anyway if train different bore you, you can Always go on to train like now the same thing for all trainee..... Than if you train pot 6/7 Is not exactly training that keep you here

This Post:
11
311554.13 in reply to 311554.12
Date: 9/12/2021 4:11:13 AM
KK Stihija
II.1
Overall Posts Rated:
128128
I'm all for this idea!

For users like Big Njord, it could be optional. There could be an option on Training page to train all 3 games the same training, or to choose different training each game. To make it a bit harder, there could be a rule that people who choose different training NEED to set 3 different trainings, not 2+1 or even 3+0. If you decide to train different things that week, it needs to be 1+1+1. That's just a suggestion, but it could be a good compromise.

I personally would enjoy the game a lot more if I could train guards and centers simultanously. It could even encourage more people to try a homegrown build.

From: Pihija

This Post:
00
311554.15 in reply to 311554.14
Date: 9/13/2021 12:34:47 AM
KK Stihija
II.1
Overall Posts Rated:
128128
I have a homegrown team with 12 of my own trainees. I trained every one of them.

I think you misunderstood what I said. I said this change could be optional. For users who like current training, they could choose to keep it. For the rest of us, we could use different training every game. You could change this option every week between training and first game of the week. That's just a suggestion, of course. I would be more than happy if we could just choose what type of training we could have for every individual game.

That's not harder comparin to what we have now.

This Post:
11
311554.16 in reply to 311554.10
Date: 9/13/2021 2:36:30 AM
Harambe Team
II.2
Overall Posts Rated:
189189
Second Team:
Me and the Boys
In my opinion the problem which needs to be solved is that, the way it is now, you don't have much options regarding how to train... at least at high levels.
You pick 5-6 youngsters, train 2 season of 1vs1 which is way better than the alternatives, train primaries skills, train secondary skills, maybe push his primaries to the cap... then repeat the whole process. The other option is, for those who have money to spare, don't even bother training.
Probably this is enough for the average player. But i'd like to mix it more. Like if I draft a good player, I don't like to be forced to sell other trainees and go for only youngsters, or be forced to sell the draftee.
A system like the one Brambauti suggested, if well implemented would be beneficial to players like me while not hurting those who prefer to train the "traditional way". Of course "well implemented" is the key here.

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