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About training

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This Post:
1212
311554.1
Date: 09/09/2021 13:53:14
DB TEAM
Serie A
Overall Posts Rated:
801801
Second Team:
Jack & Cola
Its been discussed many times this topic, faster, easier, different......i am not suggesting radical changes but i think its really boring and annoying wait solar Years for complete a player by training and its frustrating most train for all their career 3 or more players in the same way.

I suggest to keep all like It Is, minutes and position needed for train, but to give us the chance to train differently during the same week, for example
With the minutes of game 1 we can train OD
With the minutes of game 2 we can train passing
With the minutes of game 3 we can train ID

It Will keep same issues for training, but give us the chance to grow players differently, its no sense from my point of view to wait Years for get 3 identical players
in this wait Will be funnier for trainers but with same method, issues like required minutes,required position... It Will give a bit of freshness to BB without alterate It radically

What you think about?

Last edited by brambauti at 09/09/2021 13:58:32

This Post:
11
311554.2 in reply to 311554.1
Date: 09/10/2021 01:18:00
Harambe Team
II.2
Overall Posts Rated:
187187
Second Team:
Me and the Boys
I agree, this system could definitely make training more interesting and make it possible to develope different kinds of player internally, although of course I wouldn't change "general" trainings (stamina, free throws...)

Last edited by Frullo at 09/10/2021 01:18:31

From: Jiddo
This Post:
22
311554.3 in reply to 311554.2
Date: 09/10/2021 01:35:51
Cybot Galactica
II.2
Overall Posts Rated:
6363
Second Team:
Swan Warriors
Never thought about this but... sounds funny, and not game breaking.
Same time needed for overall training, for each player, just the possibility to select a proper training for different youngsters.
And in the end each mght become useful in a shorter time...

I like this.

This Post:
00
311554.6 in reply to 311554.4
Date: 09/10/2021 08:58:29
Team Payabang
III.7
Overall Posts Rated:
216216
(311542.14)
Or they can abolish requiring a player to play a Position based on the Week's Training session...

and just add additional Dropdown Boxes where we can choose a number of players based on the Training season...

and the players listed as Trainees will just need 45 minutes to have 100% Trainig efficiency.


Won't this be easier to code?

@brambauti - I really liked your idea of having a possibility to train different kinds of players in our weekly training sessions... So just like this week... if one of my Trainees got Injured I can train him solo on STA... but the others on what Id like them to be... ID and JS...

IMO it would also be nice if we can just get the number of required Training minutes from any position they'd play duirng the week...

the problem would be... how can we know how many players would be the limit of the weeks training? coz at the moment they are group by Team, Guards, Forwards,Wings, Bigmen? and the Training % still depends on how many players are going to train in a particular Drill.

If we will train a STA which is currently a Team Training... plus an ID which can be 2 Players (3 somethimes)... and JS (4-6)... how can we know whats the maxnumber of Drop-down list we can have for the week's Training?

Last edited by Bro_Khen at 09/10/2021 09:02:36

This Post:
00
311554.7 in reply to 311554.1
Date: 09/10/2021 10:10:27
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
761761
Second Team:
Sofia Alpha Dogz
That's an intriguing idea, sir. Definitely caught my attention. It's probably worth taking the discussion further. Kudos!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)