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S73 - BB-Marin Q&A

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This Post:
33
332391.24 in reply to 332391.21
Date: 8/6/2026 3:27:39 AM
Superhelden
Bundesliga
Overall Posts Rated:
220220
Second Team:
TV Harheim
Thanks for taking the time, @Marin.

I am a very long term player of BB, started in season 4 and really enjoyed the game for many years. Thanks for contributing to this experience.
However, during the past years I feel the game is not progessing in a positive way any more.

My biggest concerns are the following:
- Having success in any higher league depends almost exclusively on the starting five. Backups hardly make a difference.
- Training is disincentivised from a certain point because it hampers long term economic feasibility as salaries rise too much and lowers expeced transfer revenue. Some "almost" NT-like players with 150 TSP often only trade for a few thousand dollars, while some average 115TSP guy trades for way more.
- Incentive to traij your own draftees is minimal. My former draftee (today 153k salary) gets me lousy 11k marketing revenue (in D1).

Do you also feel that the game may improve in these points?


Without having thought everyting through in detail, I think that the game would benefit much from a hard player-salary cap of ~150k, combined with a significant increase in exhaustion.

From: Ariane
This Post:
11
332391.25 in reply to 332391.24
Date: 8/6/2026 4:13:10 AM
Ariane BC
III.14
Overall Posts Rated:
9292
Second Team:
BC GoldRush
Hi Marin!

After the draft, I have noticed some discrepancies between the scouting reports and the generated rookies, for example B+ rookies having a higher salary than A- rookies for the same position (I'm talking about the salary before the update) or rookies scouted as SG that were in fact SF once generated. Could it be that the scouting was initially based on the old formula and that during the season it switched to the new one?
Given the new salary formula, will you also change the evaluations for the rookies during scouting?

From: js8
This Post:
11
332391.26 in reply to 332391.25
Date: 8/6/2026 4:21:37 AM
Optic Fibres
EBBL
Overall Posts Rated:
642642
Second Team:
Wānaka Lakers
With the changes affecting the salary of most players above 180k+, how do you expect B3 or top teams to run? With exhaustion implemented a few seasons back (good addition!) and now these salary hikes, but no extra source of income in the game, how do these teams function?

This Post:
22
332391.27 in reply to 332391.22
Date: 8/6/2026 5:14:55 AM
BC Klyachi
III.3
Overall Posts Rated:
288288
Why is passing for PG costs that much?

It's seems strange to me that if I have legendary passing on PG, I'm basically not allowed to have any other usefull skill in legendary, cause his salary will be around 300k. I can't think of PA 20 PG build that is worthy of NT and does not costs 350k weekly.

Last edited by AksAttacks at 8/6/2026 5:21:54 AM

From: Audrius
This Post:
22
332391.29 in reply to 332391.18
Date: 8/6/2026 5:57:28 AM
KK "Šalvis"
LBBL
Overall Posts Rated:
6262
Second Team:
Kudirkos Naumiestis
Hi Marin,

1. What's the aim of making IS more expensive for guards? Is this change going to affect cap too? Is limiting offensive skill going to reduce low-scoring matches?

2. Why not just to make it cheaper to train JR, PA for guards, IS for bigs? it would give freedom to choose or create new builds.

3. Do you think by eliminating those salary-effective "loopholes" will create more balance, but not a situation where higher salaries will be biggest factor of winning?

Also, do you think it's the right way to add these extra updates without any notice?


From: dook
This Post:
00
332391.32 in reply to 332391.12
Date: 8/6/2026 8:12:00 AM
ElectricTriangles
NBBA
Overall Posts Rated:
2727
Second Team:
ElectricTriangles II
Has there been any other changes this offseason such as tweaking training or diminishing elastics?

What are future changes in the pipeline that are planned out?

From: VR75

This Post:
11
332391.33 in reply to 332391.24
Date: 8/6/2026 8:28:41 AM
San Fernando VR
IV.45
Overall Posts Rated:
33
- Training is disincentivised from a certain point because it hampers long term economic feasibility as salaries rise too much and lowers expeced transfer revenue. Some "almost" NT-like players with 150 TSP often only trade for a few thousand dollars, while some average 115TSP guy trades for way more.

In my opinion, the main point there is that there are too many "great players" and a very low amount of teams that can afford to pay them. Why? Because there are too many player with very high potencial.
If we want extraordinay players to be really valuated, they must be rare options that everyone (who can pay them) want in their teams. Now, it is like there many Lebrons, Tatums, Browns, Wembys,... and they do not have a transfer market.

On the other hand, 100% agree with that you only need 5 great players... this is another point that make an impact in the price. If 8 players were needed, each great team would need another 3 players.

Good season for everyone

This Post:
00
332391.34 in reply to 332391.27
Date: 8/6/2026 9:41:57 AM
Legion X
II.2
Overall Posts Rated:
124124
same for JR. a world class guard can have a maximum of 15 JR, OD is way too dominant in this game.

Lord of All the Beasts, Fishes & Hoes in the Milky Way aka Drip God from Vienna
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